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- Play streets of rage remake on retropie 4.4 portable#
- Play streets of rage remake on retropie 4.4 license#
Play streets of rage remake on retropie 4.4 portable#
According to Sega of America marketing director Robert Botch, "there is clearly a need for a quality portable system that provides features other systems have failed to deliver. With its quick launch in Japan, the handheld sold 40,000 units in its first two days, 90,000 within a month, and the number of back orders for the system was over 600,000. Though the Game Gear was designed to be technologically superior to the Game Boy, its design came at a cost of battery life: whereas the Game Boy could run for more than 30 hours on four AA batteries, the Game Gear required six AA batteries and could only run for three to five hours. Part of the intention of this move was to make Master System games easy to port to the Game Gear. As one method of doing so, Sega based the hardware of the Game Gear on the Master System, albeit with a much larger color palette than its predecessor: the Game Gear supported 4096 colors, compared to the 64 colors supported by the Master System. With a late start into the handheld gaming market, Sega rushed to get the Game Gear into stores quickly, having lagged behind Nintendo in sales without a handheld on the market. Game Gear displaying the Sega trademark in color The original Game Gear pack-in game was Columns, which was similar to the Tetris cartridge that Nintendo had included when it launched the Game Boy. Despite the similarities the Game Gear shared with the Master System, the games of the latter were not directly playable on the Game Gear, and were only able to be played on the handheld by the use of an accessory called the Master Gear. The console's mass was carefully considered from the beginning of the development, aiming for a total mass between that of the Game Boy and the Atari Lynx, another full-color screen competing product. To improve upon the design of their competition, Sega modeled the Game Gear with a similar shape to a Genesis controller, with the idea being that the curved surfaces and longer length would make the Game Gear more comfortable to hold than the Game Boy. According to former Sega console hardware research and development head Hideki Sato, Sega saw the Game Boy's black and white screen as "a challenge to make our own color handheld system." The console had been designed as a portable version of the Master System, and featured more powerful systems than the Game Boy, including a full-color screen, in contrast to the monochromatic screen of its rival. Both Sega's chairman Isao Okawa and cofounder David Rosen approved of the name. The decision to make a handheld console was made by Sega's then-CEO Hayao Nakayama and the name was chosen by newly appointed Sega of America CEO Michael Katz. Originally retailing at JP¥19,800 in Japan, US$149.99 in North America, and GB£99.99 in Europe, the Game Gear was developed to compete with the Game Boy, which Nintendo had released in 1989. The Game Gear Micro, a retroconsole, was announced in June 2020 and released in October of the same year.ĭeveloped under the name "Project Mercury", the Game Gear was first released in Japan on October 6, 1990, in North America and Europe in 1991, and in Australia in 1992. Reception of the Game Gear was mixed, with praise for its full-color backlit screen and processing power for its time, criticisms over its large size and short battery life, and questions over the quality of its game library.
Play streets of rage remake on retropie 4.4 license#
It was re-released as a budget system by Majesco Entertainment in 2000, under license from Sega. The Game Gear was discontinued on April 30, 1997. However, due to its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia.